使用紙牌生成NPC的這種方法是什麼遊戲?-角色


16

它使用標準的撲克牌。十三種文化影響力,法則或禁忌被分配給了牌的等級,訴訟決定了角色是該影響力的典範,還是以某種方式顛倒了它,或者角色與影響力之間存在其他關係。我不記得詳細信息,這就是為什麼我要搜索它。不是旅行者:《新時代》或《暮光之城2000》都在我的搜索中出現,但事實並非如此。

5

The variation of the idea that I'm most familiar with is about five years old and was system independent from the start.

The process was created by Simon Carryer on storygames, in Generating "Culturally Rich" NPCs.

His work inspired Mo, at Sin Aesthetics, to write about it in Simon Says.

I later shared the idea via Deep as a Puddle: Characters and Culture. I've returned to it again a couple of times over the years, in Dwarven Culture, and later a Central Asian Fantasy version.

In 2012, the mechanic was incorporated into a very cool 24 hour RPG called The Oathbreakers.