作為一名玩家,我該如何避免扼殺新玩家但又避免讓事情停滯不前?-角色


7

我剛剛開始了 Cyber​​punk 廣告系列。我們中有2人是經驗豐富的RPG玩家,其中1人是10年沒有玩過的遊戲,另外2人是新手。通用汽車並不是RPG的新手,而是的新手,這是他第一次擔任通用汽車。

我自己和去世的球員都擁有 Cyber​​punk 的經歷;其他人都是全新的。

我的角色是獨奏,是該組中唯一的一個。我的背景故事是,我六個月前沒有任何個人記憶,但我確實記得很多"東西"(如何射擊和戰鬥,世界歷史,一些當地知識等)。

另一位經驗豐富的玩家是Netrunner,他的性格是一個虛弱的,co弱的膽小鬼,他試圖在不黑客的情況下盡可能地躲開。

我們進行了2次練習,我發現我很自然地領導了小組-部分原因是因為第一個任務是由NPC修復者給我的,而其他參與者恰好在附近,並且也在尋找可以讓我投入的工作一起工作我盡最大努力不要過多地指導新玩家的角色,並賦予他們做出選擇的代理感,以至於在遊戲中告訴機組人員我不是領導者-我射擊並殺死-但是到目前為止,我發現自己有能力帶領其他玩家進入和退出遊戲的每個場景和對話。

另一位經驗豐富的角色扮演者的角色扮演得非常好,因此他讓自己處於領導地位,分心並且不提出很多想法。由於我們在遊戲中彼此認識的時間最長,而我在過去的三個月中一直保護著他,因此他提出了這個主意,並貫穿了我。

已去世的玩家是Nomad,也是第一次來的玩家。另一個初學者是" Rocker",在我看來,其統計數據應該可以主導大多數對話。她現在不知道該問或做什麼。

由於我從來沒有和這樣的經驗不足的團隊一起參加過比賽,因此我可以使用哪些技術來幫助新玩家獲得他們可以提出想法和選擇的感覺?我要成為的最後一件事是"那個玩家",他可以做出所有決定並選擇我們選擇的路線,但此刻,玩家非常依賴我。

我是否應該與其他經驗豐富的玩家聊天,並建議他稍稍改變自己的做法,以使他在提出建議時扮演更直接的角色,至少不是全部來自我?

更為複雜的是,目前我們都必須在線玩遊戲,因此我們需要應對各種網絡攝像頭聊天,這可能會使您感到窒息。

我該如何確保這些新玩家在短時間內不會感到無聊,並覺得自己所做的只是彌補擲骰子的數量?

4

MikeQ linked an excellent and relevant related question. The accepted answer for that has some similar advice.

My own experience trying to get new players to participate more has led me to use the following techniques and principles.

  1. Ask the "Experts": Each character is made with a particular set of skills. When a relevant situation arises, ask that character in character to deal with / help with the challenge. Need to get into a club without killing the bouncers? Ask the charismatic rocker to get you in the door. Need to drive, plan a route, or load a vehicle? Ask the Nomad because they know as much about transport as your Solo knows about killing.
  2. Be Patient: Players usually hate to have silence at the table, but sometimes the other players just need a little time to think about their approach (or work up their courage). Before I jump in with a half-baked plan, I try to ask if anyone is working on an idea. Being patient with new players, showing them that they can get the time needed to comfortably participate, can welcome them in a way nothing else will.
  3. Helpful Suggestions: This is a big one, especially in existing settings that I know well and others don't. Sometimes I have to pop out of character and provide some background information and some ideas that fit the situation and character. Don't tell them what to do, instead provide some good options and then let them figure out what they want to do.
  4. Wrangle the Other Players: Sometimes players try to grab the spotlight without realizing that they are stealing it from other players. Keep an eye on that and keep participating players from hogging the spotlight. You don't want to silence participation, but you don't want to let others silence participation. It's a fine line to walk, but really helpful if you can walk it.

Good luck.