瘟疫之墓:如何處理戰鬥難度?-角色


6

我是Pathfinder的新手,由於電暈,我和我的團隊開始roll20上。我在DSA(Das Schwarze Auge)和Shadowrun等遊戲領域擁有數十年的gm經驗,但對於Dungeon Crawlers則沒有。

長話短說:我們正在玩瘟疫之石模塊,我的團隊(Rogue,Wizard,Paladin和Priest)需要我個人的大力干預,以免死於多次遭遇。因為我仍然需要感覺困難,所以我不需要更改模塊中的任何內容,而是按字母順序播放。

該組織幾乎死於:(包含劇透)

敵人完全可以一擊就擊中我的玩家,我覺得他們生存的唯一原因是牧師的強大復活可能性(3行動治療)。我正在尋找有關如何通過不明顯地拯救我的團隊來使冒險變得更有趣的建議,以及關於該模塊有多困難的其他觀點。

牧師和聖騎士的等級為2,其他等級為1。由於下次XP的差異很小,其他等級將在下一次遭遇後升級。

文書AC 17,HP 24
聖騎士AC 18,HP 32
Rogue AC 18,HP 18
嚮導AC 18,HP 12

我覺得整個團隊都在掙扎,但流氓是戰鬥中最弱的成員。上一場戰鬥(針對血泥)是一場完全損失,與暴行無關。在其他戰鬥中,我會說問題是問題,但我並不是說骰子是針對我的玩家的。

3

After following the comments and re-reading the GM part in the rule book I came to the following two mayor problems:

  1. The game module "Fall of Plaguestone" doesn't list all the XP due, but only bonus XP for certain objectives. To keep the group on the expected level for encounters it is necessary to award the group for overcoming adversaries and hazards (Core Rulebook pg. 507). Andrew Mullen created a handy spreadsheet listing all XP the group would earn in this module. Had I done so, my group would have had a higher level making fights more balanced.

  2. Pathfinder 2e is heavily based on hero points to subsidies role play and to make fights more interesting while also using them to make player characters more hero like. The rule book specifies that the group should start each gaming session with one hero point and each member should earn approximately one more each hour played. (Core Rulebook pg. 507) I gave my group only the one point in the start and at maximum three more each session (so less than 1 per player) which obviously enticed my group to only use them seldomly resulting in a clear disadvantage.

It is also noteworthy, as @Isaac mentioned, that the Fall of Plaguestone is more challenging than other adventures. As a helpful source for GMs that may struggle with this as well, there is a live-play podcast available from "Roll For Combat" that plays the whole module, giving you a feeling how challenging each encounter will be and what you could do wrong.