與其他正式比賽相比,我的Dragonborn種族的自釀變種是否平衡?-角色


3

我做了自己的Dragonborn種族自家變種。ASI取代了PHB中的ASI,並且確實獲得了來自龍族特徵的抗傷害性。我對這些種族特徵的論據放在最下面。我想知道與其他第5屆官方比賽相比,這是否平衡:

  • Ability Score Increase: Con +2, +1 to one other ability score

  • Darkvision: range of 60 feet. You can see in dim light as if it were bright, and grayscale in darkness.

  • Breath Weapon: You have an elemental breath attack depending on your dragon ancestry. You can use a bonus action to make a ranged attack roll, using your Constitution, against 1 creature you can see within 30 feet of you. You are proficient with this attack. The damage is equal to 1d10 + your Constitution modifier. You can make this attack a number of times equal to your Constitution modifier per every long rest.

  • Developing Wings: You have a pair of wings on your back. Your wings are not fully developed and therefore not strong enough to grant you flight yet. At 10th level, you gain resistance to bludgeoning damage taken from falling. At 20th level, you have a flying speed of 30 feet. Your clothes or armor must accommodate your wings.


  1. 我為ASI選擇此選項是因為它更好地反映了Dragonborn渴望超越其既定才能並履行其家族職責的願望。Con + 2,因為其強大的構建能力,以及靈活的+1,可以更好地融入任何班級。
  2. Dragonborn是從龍蛋誕生的,而龍有黑暗的視覺。而且Wildemount變體也有Darkvision。
  3. 原始的呼吸武器對於戰鬥中的動作經濟而言不是很實用,傷害也不是很大,而且用途極為有限。
  1. 我逐漸從"開發機翼"中獲益。
4

This is balanced, but the breath weapon has problematic design.

I've input this race into the Detect Balance: a 5e Homebrew Race Guide spreadsheet and come up with a score of 24. It's not a straight conversion, so I'll explain each point.

Ability Score Increases

This is slightly stronger than the original dragonborn by making the +1 a choice instead of fixed. DB rates this at 13 points, the original at 12. Not huge deal, just a small improvement for the little bit of extra flexibility it affords.

Darkvision

Another improvement over the original dragonborn, but also a feature possessed by an official variant, the Draconblood Dragonborn. DB rates this at another 3 points. Still on track to be balanced.

Breath Weapon

I think this version of the breath weapon is actually significantly weaker in power than the original, and catastrophically weaker at higher levels. For number of uses, you are probably going to be using this breath weapon a little bit more, up to 5 per long rest at 20 con, but only if you are playing a class that uses high constitution anyway. If playing a low constitution character, you do not get your breath weapon very much.

Which brings me to my next point: this breath weapon is pretty underwhelming, especially at higher levels. First, the original breath weapon has scaling damage, up to 5d6 at 16th level for an average of 17.5 damage on a failed save, and 8.75 on a successful one. Further, the original breath weapons were all some sort of area of effect capable of hitting multiple targets. Your evaluation of the original breath weapon as not "very practical for the action economy in battle, the damage is not great, and it has extremely limited use" seems to be pretty far off, and your breath weapon is significantly worse. Your breath weapon hits one target. At 20 constitution, your breath weapon does 1d10+5 for a maximum 15 damage on a hit (at higher levels, less than the average of the original) and zero damage on a miss. This version of the breath weapon is inferior to the original in every conceivable way, except possibly in the very early stages of the game.

The only thing this breath weapon has going for it is that it is a bonus action, which gives it a little bit more utility in that it can be used along with a weapon attack or spell.

I'm giving it 3 points on the DB score, in contrast with the original breath weapon's 6.

Developing Wings

This contributes nothing to the score during levels 1-9.

At level 10, we get resistance to falling damage. Falling damage seems pretty situational, and its only applicable from 10th level forward, so I think I'm being generous when I rate this similarly to "one rare resistance", which has a DB score of 2 points. It could probably be 1 point.

At 20th level we get a flying speed. I'm giving this zero points because it contributes nothing for 19 levels.

Resistance

And finally, the dragonborn gets a medium resistance, which DB gives 3 points.

Total: 24

The original dragonborn has a score of 21, so on paper, this one seems a little bit better. The darkvision and improved ASI make up for the lackluster breath weapon. Its going to be a bit weaker than the Draconblood and Ravenite dragonborn.

Overall this is balanced compared to other dragonborn - slightly better than the original, and weaker than the published variants.

That's on paper. In actual play, I think the breath weapon is going to be a problem. Mechanically, it's usually going to be totally inferior, and flavor wise, it won't feel like breathing fire. It will feel like shooting a heavy cross bow with your mouth a couple times a day. It really feels more like a solution looking for a problem, and the problem you chose doesn't fit the solution you have brought to the table at all.